доцент, к.н. (доцент), Head University / Институт информационных технологий и интеллектуальных систем / Кафедра индустрии разработки видеоигр (main)
head of scientific-research laboratory (department), Head University / Институт информационных технологий и интеллектуальных систем / НИЛ Digital Media Lab (part-time employee)
Academic Titles
Associate Professor
(02.02.2024)
Languages
English
(Proficient Speaker)
French
(Proficient Speaker)
Additional information
◍ since autumn 2024 Acting Head of the Department of Video Game Development Industry
◍ in 2014-2015 – head of laboratory 'IT and nondestructive investigation of objects of cultural heritage', some projects in this time:
Virtual reconstructions of historical objects
Great Bolgar – virtual historical reconstruction XIV century of Volga Bulgaria capital
A practical approach to the development of an automated system of record research results of cultural heritage objects island-town Sviyazhsk.
The information system of archeological research results with GIS.
Presentation system for demonstration of archaeological artifacts with support stereo and navigation using contactless.
Interactive student's book on the history of the native land.
◍ in 2016 – head of laboratory 'Virtual and simulational technologies in biomedicine', some projects:
The complex virtual open surgery.
Systems for the rehabilitation of neurological patients.
vLab – for learning the basics of biotechnology.
node-based scenarios editor for serious games.
Personalised digital anatomical and physiological 3D patient model.
Feasibility simulation of the dynamics of the growing brain on game physics engines and scaling in the cloud.
The diffusion model of the growing neuronal structures at octree with parallelism (with CERN openlab 5).
◍ in 2014-current time – head of Digital Media Lab, some projects:
Bolgar'XIV – the game based on an early draft of the virtual reconstruction of cultural and historical.
Visualization of the symbolism of the Kazan University: secrets, methods, techniques.
Volga Fur Way – as part of the Silk Road.
Methodologies for creating interactive museum displays.
Simulation testing ground emergencies.
Creating content for trainers on the dynamic suspension.
Increasing immersive virtual environments.
Anthropomorphic social agent.
Using the devices (Microsoft Kinect, Leap Motion, Project Tango) with an infrared sensor to give depth maps for accurate positioning, manipulation and control gestures with real objects.
Motion capture technologies (using Perception Neuron, Microsoft Kinect, Leap Motion etc.).
The development of motor skills through innovative feedback means (GloveOne, Dexmo etc.).
Visualization of large data obtained from a seismic oil field, using ParaView.
Distributed rendering of highly realistic 3D scenes.
Full dome interactive films 360 °.
The use of VR for realistic immersion into the architectural concepts.
Interactive mobile visualization of gas fields towers.