| Form of presentation | Articles in international journals and collections |
| Year of publication | 2025 |
| Язык | английский |
|
Bolshakov Eduard Sergeevich, author
Kugurakova Vlada Vladimirovna, author
|
| Bibliographic description in the original language |
Bolshakov ES, Kugurakova VV, Real-Time Generative Simulation of a Game Environment//AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS. - 2025. - Vol.59, Is.SUPPL2. - P.S75-S85. |
| Annotation |
Abstract—This paper explores the potential of generative neural network simulations, focusing on the application of reinforcement learning methods and neural world models for creating interactive worlds. Key achievements in agent training using reinforcement learning are discussed. Special attention is given to neural world models, as well as generative models such as Oasis, DIAMOND, Genie, and GameNGen, which employ diffusion networks to generate realistic and interactive game worlds. The opportunities and limitations of generative simulation models are examined, including issues that are related to error accumulation and memory constraints and their impact on the quality of generation. The conclusion presents suggestions for future research directions. |
| Keywords |
video games, game environment, generative simulation, reinforcement learning, generative neural networks, gameplay simulation, world models |
| The name of the journal |
AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS
|
| URL |
https://link.springer.com/article/10.3103/S0005105525700700 |
| Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=321045&p_lang=2 |
Full metadata record  |
| Field DC |
Value |
Language |
| dc.contributor.author |
Bolshakov Eduard Sergeevich |
ru_RU |
| dc.contributor.author |
Kugurakova Vlada Vladimirovna |
ru_RU |
| dc.date.accessioned |
2025-01-01T00:00:00Z |
ru_RU |
| dc.date.available |
2025-01-01T00:00:00Z |
ru_RU |
| dc.date.issued |
2025 |
ru_RU |
| dc.identifier.citation |
Bolshakov ES, Kugurakova VV, Real-Time Generative Simulation of a Game Environment//AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS. - 2025. - Vol.59, Is.SUPPL2. - P.S75-S85. |
ru_RU |
| dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=321045&p_lang=2 |
ru_RU |
| dc.description.abstract |
AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS |
ru_RU |
| dc.description.abstract |
Abstract—This paper explores the potential of generative neural network simulations, focusing on the application of reinforcement learning methods and neural world models for creating interactive worlds. Key achievements in agent training using reinforcement learning are discussed. Special attention is given to neural world models, as well as generative models such as Oasis, DIAMOND, Genie, and GameNGen, which employ diffusion networks to generate realistic and interactive game worlds. The opportunities and limitations of generative simulation models are examined, including issues that are related to error accumulation and memory constraints and their impact on the quality of generation. The conclusion presents suggestions for future research directions. |
ru_RU |
| dc.language.iso |
ru |
ru_RU |
| dc.subject |
video games |
ru_RU |
| dc.subject |
game environment |
ru_RU |
| dc.subject |
generative simulation |
ru_RU |
| dc.subject |
reinforcement learning |
ru_RU |
| dc.subject |
generative neural networks |
ru_RU |
| dc.subject |
gameplay simulation |
ru_RU |
| dc.subject |
world models |
ru_RU |
| dc.title |
Real-Time Generative Simulation of a Game Environment |
ru_RU |
| dc.type |
Articles in international journals and collections |
ru_RU |
|