| Form of presentation | Articles in international journals and collections |
| Year of publication | 2025 |
| Язык | английский |
|
Korrea Madrigal Omar , author
Mukhametkhanov Ilnur Radikovich, author
|
| Bibliographic description in the original language |
Madrigal, O.C., Muhamethanov, I.R., Kugurakova, V.K. (2025). A Methodological Overview About Hand Tracking and Cognitive Influences in Virtual Reality. In: Agredo-Delgado, V., Ruiz, P.H., Meneses Escobar, C.A. (eds) Human-Computer Interaction. HCI-COLLAB 2024. Communications in Computer and Information Science, vol 2332. Springer, Cham. pp 14–24. https://doi.org/10.1007/978-3-031-91328-0_2 |
| Annotation |
Iberoamerican Workshop on Human-Computer Interaction |
| Keywords |
Hand Tracking, VR, Cognitive Influence |
| The name of the journal |
Iberoamerican Workshop on Human-Computer Interaction
|
| URL |
https://link.springer.com/chapter/10.1007/978-3-031-91328-0_2#citeas |
| Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=314279&p_lang=2 |
Full metadata record  |
| Field DC |
Value |
Language |
| dc.contributor.author |
Korrea Madrigal Omar |
ru_RU |
| dc.contributor.author |
Mukhametkhanov Ilnur Radikovich |
ru_RU |
| dc.date.accessioned |
2025-01-01T00:00:00Z |
ru_RU |
| dc.date.available |
2025-01-01T00:00:00Z |
ru_RU |
| dc.date.issued |
2025 |
ru_RU |
| dc.identifier.citation |
Madrigal, O.C., Muhamethanov, I.R., Kugurakova, V.K. (2025). A Methodological Overview About Hand Tracking and Cognitive Influences in Virtual Reality. In: Agredo-Delgado, V., Ruiz, P.H., Meneses Escobar, C.A. (eds) Human-Computer Interaction. HCI-COLLAB 2024. Communications in Computer and Information Science, vol 2332. Springer, Cham. pp 14–24. https://doi.org/10.1007/978-3-031-91328-0_2 |
ru_RU |
| dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=314279&p_lang=2 |
ru_RU |
| dc.description.abstract |
Iberoamerican Workshop on Human-Computer Interaction |
ru_RU |
| dc.description.abstract |
Hand tracking is a step ahead in the possibilities for VR applications. One of the significant advancements in VR technology is the development of high-quality headsets that can provide a more immersive and realistic experience for users. By tracking human movements and customizing the visual display accordingly, the now day headsets make the feeling of being present and immersed in a virtual environment very convincing, making the experience more realistic and engaging. The cognitive process associates the behaviors and expected reactions in the interaction human and computer/headset. The paper considers the challenges and potential previously unreleased opportunities, making a methodological overview for designing VR applications with hand tracking. The analysis carries out results in the cognitive influence associated with item design, hand design, interactions and postures, movement and user interface. Some practical examples are explored in experimental scenes built in Unity 3D game engine and displayed in PICO headset integrated with Ultraleap device. |
ru_RU |
| dc.language.iso |
ru |
ru_RU |
| dc.subject |
Hand Tracking |
ru_RU |
| dc.subject |
VR |
ru_RU |
| dc.subject |
Cognitive Influence |
ru_RU |
| dc.title |
A Methodological Overview About Hand Tracking and Cognitive Influences in Virtual Reality |
ru_RU |
| dc.type |
Articles in international journals and collections |
ru_RU |
|