Kazan (Volga region) Federal University, KFU
KAZAN
FEDERAL UNIVERSITY
 
A NEW APPROACH TO CREATING A CORPUS OF VIDEO GAME TEXTS
Form of presentationArticles in international journals and collections
Year of publication2024
Языканглийский
  • Kugurakova Vlada Vladimirovna, author
  • Nurlygayanov Nikita Ramilevich, author
  • Bibliographic description in the original language Nurlygaianov, N.R., Kugurakova, V.V. A New Approach to Creating a Corpus of Video Game Texts. Autom. Doc. Math. Linguist. 58 (Suppl 4), S234–S240 (2024). https://doi.org/10.3103/S000510552570030X (Springer Nature Link)
    Annotation The problem of high and increasing cost of video game development is considered, and to solve it is proposed to apply procedural content generation, which will reduce development costs. The work is a part of a large-scale research on automatic prototyping of video games and is devoted to the processing of game scenarios, i.e. natural language texts. It is proposed to extract the necessary entities from the scripts and pass them to further steps of the algorithm, which will generate game resources based on the textual descriptions. There are several publications devoted to game text processing, in which several different structures for storing the extracted information are proposed. In this paper we propose a universal format that is suitable for processing the text of any video game and allows to create a corpus of texts for use in further research and automatic generation of game prototypes.
    Keywords PCG, NLP, разработка видеоигр, корпус
    The name of the journal AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS
    URL https://link.springer.com/article/10.3103/S000510552570030X?utm_source=rct_congratemailt&utm_medium=email&utm_campaign=nonoa_20250326&utm_content=10.3103/S000510552570030X#citeas
    Please use this ID to quote from or refer to the card https://repository.kpfu.ru/eng/?p_id=311782&p_lang=2

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