Form of presentation | Articles in international journals and collections |
Year of publication | 2024 |
Язык | русский |
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Gaysin Ilgizar Timergalievich, author
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Bibliographic description in the original language |
Kumarbekuly, I.T. Gaisin, Zh.T. Igissinova, G.Zh. Kalelova USE OF EDUCATIONAL-ACTIVITY ROLE GAMES IN FORMING UNIVERSAL COMPETENCIES OF FUTURE SCIENCE TEACHERS. Journal “Pedagogy and Psychology”Since september 2009 Volume 58 (2024): Issue 1 (March 2024) Str/73-81 (VAK) |
Annotation |
Journal “Pedagogy and Psychology” Since september 2009 Volume 58 (2024): Issue 1 (March 2024) |
Keywords |
active active learning method, business role play, universal competences, contextual learning, modular learning, pedagogical measurements, critical thinking |
The name of the journal |
Journal “Pedagogy and Psychology” Since september 2009 Volume 58 (2024): Issue 1 (March 2024)
|
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=297903&p_lang=2 |
Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Gaysin Ilgizar Timergalievich |
ru_RU |
dc.date.accessioned |
2024-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2024-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2024 |
ru_RU |
dc.identifier.citation |
Kumarbekuly, I.T. Gaisin, Zh.T. Igissinova, G.Zh. Kalelova USE OF EDUCATIONAL-ACTIVITY ROLE GAMES IN FORMING UNIVERSAL COMPETENCIES OF FUTURE SCIENCE TEACHERS. Journal “Pedagogy and Psychology”Since september 2009 Volume 58 (2024): Issue 1 (March 2024) Str/73-81 (ВАК) |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=297903&p_lang=2 |
ru_RU |
dc.description.abstract |
Journal “Pedagogy and Psychology” Since september 2009 Volume 58 (2024): Issue 1 (March 2024) |
ru_RU |
dc.description.abstract |
This article considers one of the fundamental goals of the systems-activity approach to learning to be to arouse students' interest in the subject and the learning process, to develop skills for self-education and research activities, to form functional literacy and professional and universal competences. All this is possible only when learning activities are based on the principles of cooperation and differentiated learning. Business role-play games as one of the types of system-activity approach brings its «revitalization» to the training session, helps to perform new tasks related to design, planning, reflection. It gives an opportunity to develop communicative skills of students, to work in a team, to set and solve project tasks. It is quite an effective professional method of a teacher, which is used to solve a certain range of pedagogical tasks. Every day a teacher is faced with various situations in which he/she cannot be only an executor, but in each particular case must make independent decisions, be a creator of the educational process. Pedagogical activity always implies creativity. Among various active methods that are used in educational practice, we would like to single out a business role-play game, as it activates thinking activity and develops creative abilities of students. Play activities help to activate students' creative and intellectual potential, to gain experience that can come in handy in life. Role-playing gives children a unique opportunity to imagine themselves in different life situations, to model their behavior depending on the role they have taken on. It brings learning closer to the real reality, requiring from the student interaction, creativity and initiative. Game accompaniment of the study of the material allows you to maintain a constant high interest in students to the content of the course, activates their independent activity, forms and strengthens the practical skills. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
active active learning method |
ru_RU |
dc.subject |
business role play |
ru_RU |
dc.subject |
universal competences |
ru_RU |
dc.subject |
contextual learning |
ru_RU |
dc.subject |
modular learning |
ru_RU |
dc.subject |
pedagogical measurements |
ru_RU |
dc.subject |
critical thinking |
ru_RU |
dc.title |
USE OF EDUCATIONAL-ACTIVITY ROLE GAMES IN FORMING UNIVERSAL COMPETENCIES OF FUTURE SCIENCE TEACHERS . |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
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