| Form of presentation | Articles in international journals and collections |
| Year of publication | 2023 |
| Язык | английский |
|
Kugurakova Vlada Vladimirovna, author
|
|
Correa Madrigal Omar , author
|
| Bibliographic description in the original language |
Correa Madrigal O, Ramirez Rodriguez Y, Kugurakova V., Steps for Decreasing Noises in Interaction Process with Video Games//Communications in Computer and Information Science. - 2022. - Vol.1707 CCIS. - P.176-185. |
| Annotation |
The Human-Computer Interaction can be modelled as Signals and Noises process. In this sense game-player interaction could be improved when this point of view is applied. Signals-Noises-Aiders (SNA) is presented as method with heuristics that help to reducing noises using power-ups as aiders. The results in Flappy Bird Mechanic showed the method's pertinence and its effectiveness in power-ups design. This work presents how to compute the rewards (e.g. power-ups) influences, contributing thus to HCI in games. |
| Keywords |
HCI,
Power-ups,
Aider,
Noises |
| The name of the journal |
Communications in Computer and Information Science
|
| URL |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147988397&doi=10.1007%2f978-3-031-24709-5_13&partnerID=40&md5=5f2f8beb2f8eb7b4e9b482422ed76c6c |
| Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=278571&p_lang=2 |
Full metadata record  |
| Field DC |
Value |
Language |
| dc.contributor.author |
Kugurakova Vlada Vladimirovna |
ru_RU |
| dc.contributor.author |
Correa Madrigal Omar |
ru_RU |
| dc.date.accessioned |
2023-01-01T00:00:00Z |
ru_RU |
| dc.date.available |
2023-01-01T00:00:00Z |
ru_RU |
| dc.date.issued |
2023 |
ru_RU |
| dc.identifier.citation |
Correa Madrigal O, Ramirez Rodriguez Y, Kugurakova V., Steps for Decreasing Noises in Interaction Process with Video Games//Communications in Computer and Information Science. - 2022. - Vol.1707 CCIS. - P.176-185. |
ru_RU |
| dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=278571&p_lang=2 |
ru_RU |
| dc.description.abstract |
Communications in Computer and Information Science |
ru_RU |
| dc.description.abstract |
The Human-Computer Interaction can be modelled as Signals and Noises process. In this sense game-player interaction could be improved when this point of view is applied. Signals-Noises-Aiders (SNA) is presented as method with heuristics that help to reducing noises using power-ups as aiders. The results in Flappy Bird Mechanic showed the method's pertinence and its effectiveness in power-ups design. This work presents how to compute the rewards (e.g. power-ups) influences, contributing thus to HCI in games. |
ru_RU |
| dc.language.iso |
ru |
ru_RU |
| dc.subject |
HCI |
ru_RU |
| dc.subject |
Power-ups |
ru_RU |
| dc.subject |
Aider |
ru_RU |
| dc.subject |
Noises |
ru_RU |
| dc.title |
Steps for Decreasing Noises in Interaction Process with Video Games |
ru_RU |
| dc.type |
Articles in international journals and collections |
ru_RU |
|