Kazan (Volga region) Federal University, KFU
KAZAN
FEDERAL UNIVERSITY
 
STEPS FOR DECREASING NOISES IN INTERACTION PROCESS WITH VIDEO GAMES
Form of presentationArticles in international journals and collections
Year of publication2023
Языканглийский
  • Kugurakova Vlada Vladimirovna, author
  • Correa Madrigal Omar , author
  • Bibliographic description in the original language Correa Madrigal O, Ramirez Rodriguez Y, Kugurakova V., Steps for Decreasing Noises in Interaction Process with Video Games//Communications in Computer and Information Science. - 2022. - Vol.1707 CCIS. - P.176-185.
    Annotation The Human-Computer Interaction can be modelled as Signals and Noises process. In this sense game-player interaction could be improved when this point of view is applied. Signals-Noises-Aiders (SNA) is presented as method with heuristics that help to reducing noises using power-ups as aiders. The results in Flappy Bird Mechanic showed the method's pertinence and its effectiveness in power-ups design. This work presents how to compute the rewards (e.g. power-ups) influences, contributing thus to HCI in games.
    Keywords HCI, Power-ups, Aider, Noises
    The name of the journal Communications in Computer and Information Science
    URL https://www.scopus.com/inward/record.uri?eid=2-s2.0-85147988397&doi=10.1007%2f978-3-031-24709-5_13&partnerID=40&md5=5f2f8beb2f8eb7b4e9b482422ed76c6c
    Please use this ID to quote from or refer to the card https://repository.kpfu.ru/eng/?p_id=278571&p_lang=2

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