Form of presentation | Articles in international journals and collections |
Year of publication | 2022 |
Язык | русский |
|
Kugurakova Vlada Vladimirovna, author
|
|
Correa Madrigal Omar , author
Ramírez Rodríguez Yadira , author
|
Bibliographic description in the original language |
Correa Madrigal, O., Ramírez Rodríguez, Y., Kugurakova, V. (2022). Steps for Decreasing Noises in Interaction Process with Video Games. In: Agredo-Delgado, V., Ruiz, P.H., Correa-Madrigal, O. (eds) Human-Computer Interaction. HCI-COLLAB 2022. Communications in Computer and Information Science, 2022, vol 1707, pp. 176–185. Springer, Cham. https://doi.org/10.1007/978-3-031-24709-5_13 |
Annotation |
HCI-COLLAB 2022: Human-Computer Interaction |
Keywords |
HCI,
Power-ups,
Aider,
Noises |
The name of the journal |
HCI-COLLAB 2022: Human-Computer Interaction
|
URL |
https://link.springer.com/chapter/10.1007/978-3-031-24709-5_13 |
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=275717&p_lang=2 |
Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Kugurakova Vlada Vladimirovna |
ru_RU |
dc.contributor.author |
Correa Madrigal Omar |
ru_RU |
dc.contributor.author |
Ramírez Rodríguez Yadira |
ru_RU |
dc.date.accessioned |
2022-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2022-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2022 |
ru_RU |
dc.identifier.citation |
Correa Madrigal, O., Ramírez Rodríguez, Y., Kugurakova, V. (2022). Steps for Decreasing Noises in Interaction Process with Video Games. In: Agredo-Delgado, V., Ruiz, P.H., Correa-Madrigal, O. (eds) Human-Computer Interaction. HCI-COLLAB 2022. Communications in Computer and Information Science, 2022, vol 1707, pp. 176–185. Springer, Cham. https://doi.org/10.1007/978-3-031-24709-5_13 |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=275717&p_lang=2 |
ru_RU |
dc.description.abstract |
HCI-COLLAB 2022: Human-Computer Interaction |
ru_RU |
dc.description.abstract |
The Human-Computer Interaction can be modelled as Signals and Noises process. In this sense game-player interaction could be improved when this point of view is applied. Signals-Noises-Aiders (SNA) is presented as method with heuristics that help to reducing noises using power-ups as aiders. The results in Flappy Bird Mechanic showed the method's pertinence and its effectiveness in power-ups design. This work presents how to compute the rewards (e.g. power-ups) influences, contributing thus to HCI in games. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
HCI |
ru_RU |
dc.subject |
Power-ups |
ru_RU |
dc.subject |
Aider |
ru_RU |
dc.subject |
Noises |
ru_RU |
dc.title |
Steps for Decreasing Noises in Interaction Process with Video Games |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|