Form of presentation | Articles in international journals and collections |
Year of publication | 2022 |
Язык | английский |
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Khayrutdinov Ramil Ravilovich, author
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Bibliographic description in the original language |
Khayrutdinov R.R. Pedagogical conditions for the use of game applications in english lessons / R.R. Khayrutdinov, F.G. Mukhametzyanova, I.M. Yusupov, L.M. Litvina, K.I. Stepanova, R.I. Khoraskina // Res Militaris. - 2022. vol.12, № 3. - R. 512-518 |
Annotation |
Res Militaris |
Keywords |
gamification, computer game, mobile game, game application, English |
The name of the journal |
Res Militaris
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Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=272871&p_lang=2 |
Resource files | |
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Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Khayrutdinov Ramil Ravilovich |
ru_RU |
dc.date.accessioned |
2022-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2022-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2022 |
ru_RU |
dc.identifier.citation |
Khayrutdinov R.R. Pedagogical conditions for the use of game applications in english lessons / R.R. Khayrutdinov, F.G. Mukhametzyanova, I.M. Yusupov, L.M. Litvina, K.I. Stepanova, R.I. Khoraskina // Res Militaris. - 2022. vol.12, № 3. - Р. 512-518 |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=272871&p_lang=2 |
ru_RU |
dc.description.abstract |
Res Militaris |
ru_RU |
dc.description.abstract |
Students at the beginning of learning English have a great desire to study it, but due to a number of different reasons, this subject loses its attractiveness for them, lagging students consider it one of the most difficult, and, therefore, unloved. The choice and nature of the use of a particular method, means, or method of teaching depends on whether the educational activity in English lessons for children will be joyful and interesting or burdensome.The use of games in teaching English is an appropriate and effective technique, helps to create a game situation that reflects reality, develop a strategy for mastering new knowledge, offer motivation when learning English – a necessity that does not deny traditional approaches, but serves as an excellent complement to them. The introduction of gamification in teaching foreign languages changes the way the educational process is organized, this can help overcome the fear of mistakes.If we talk about the implementation of gamification in distance
learning, which is especially important in the context of a pandemic, it should be noted that in this form of training there is a weak emotional component that connects the teacher and students, as well as students with each other. Therefore, it is necessary to use various additional gamification elements that enhance engagement by involving the emotions of students. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
gamification |
ru_RU |
dc.subject |
computer game |
ru_RU |
dc.subject |
mobile game |
ru_RU |
dc.subject |
game application |
ru_RU |
dc.subject |
English |
ru_RU |
dc.title |
Pedagogical conditions for the use of game applications in english lessons |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
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