Kazan (Volga region) Federal University, KFU
KAZAN
FEDERAL UNIVERSITY
 
BRANCHED STRUCTURE COMPONENT FOR A VIDEO GAME SCENARIO PROTOTYPE GENERATOR
Form of presentationArticles in international journals and collections
Year of publication2021
Языканглийский
  • Kugurakova Vlada Vladimirovna, author
  • Bibliographic description in the original language G.F. Sahibgareeva, V.V. Kugurakova. Branched Structure Component for a Video Game Scenario Prototype Generator // CEUR. Proceedings of the 23rd Conference on Scientific Services & Internet (SSI 2021). – 2021. – V.3066. – pp.101-111.
    Annotation The task of automating the routine work of computer game writers, narrative designers, set forth in earlier works, has been continued in the presented work. The issues of visualization of branching narrative structures of computer games are considered, the analysis of various approaches to visualization of the plot and other important components of a video game, such as, for example, automatic balancing of quantitative parameters, is carried out. The paper presents the chosen technological stack and gives specific solutions for storage in the form of a structured scenario, allowing the generation of continuing story branches and testing the narrative prototyping stage using the automatically generated text novel.
    Keywords Interactive storytelling, computer games, game script, visualization, branched structures, graphs, narrative prototyping, script prototype, GPT-2, ruGPT3, python, Unity
    The name of the journal CEUR Workshop Proceedings
    URL http://ceur-ws.org/Vol-3066/paper10.pdf
    Please use this ID to quote from or refer to the card https://repository.kpfu.ru/eng/?p_id=262220&p_lang=2
    Resource files 
    File name Size (MB) Format  
    paper10.pdf 1,99 pdf show / download

    Full metadata record