Form of presentation | Articles in international journals and collections |
Year of publication | 2020 |
Язык | русский |
|
Bedrin Oleg Aleksandrovich, author
Sakhibgareeva Gulnara Faritovna, author
|
Bibliographic description in the original language |
Sakhibgareeva G.F., Bedrin O.A., Kugurakova V.V. Razrabotka komponenta generacii vizualizacii scenarnogo prototipa videoigr // Nauchnyy servis v seti Internet: trudy XXII Vserossiyskoy nauchnoy konferencii (21-25 sentyabrya 2020 g., onlayn). — M.: IPM im. M.V.Keldysha, 2020. — S. 581-603. |
Annotation |
Currently, the game development industry has an effective way of prototyping the story – a scenario prototype. We formulated in our work the basis for the development of a tool that would generate a scenario prototype from text documents. To assess the realism of the goal we examined existing solutions, the experience of which we can adopt in the development of our tool. We present the current results of the work and the next prototype solution – the storyboard generator, as well as plans for further development. |
Keywords |
scenario prototype, IDN, interactive storytelling prototyping, interactive storyboard, storyboard generation, formalized text, NLP, serious games, game documentation, game prototype, game development, computer games, video games |
The name of the journal |
Научный сервис в сети Интернет.
|
URL |
https://library.keldysh.ru/prep_vw.asp?lg=e&pid=9007 |
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=248438&p_lang=2 |
Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Bedrin Oleg Aleksandrovich |
ru_RU |
dc.contributor.author |
Sakhibgareeva Gulnara Faritovna |
ru_RU |
dc.date.accessioned |
2020-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2020-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2020 |
ru_RU |
dc.identifier.citation |
Сахибгареева Г.Ф., Бедрин О.А., Кугуракова В.В. Разработка компонента генерации визуализации сценарного прототипа видеоигр // Научный сервис в сети Интернет: труды XXII Всероссийской научной конференции (21-25 сентября 2020 г., онлайн). — М.: ИПМ им. М.В.Келдыша, 2020. — С. 581-603. |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=248438&p_lang=2 |
ru_RU |
dc.description.abstract |
Научный сервис в сети Интернет. |
ru_RU |
dc.description.abstract |
Currently, the game development industry has an effective way of prototyping the story – a scenario prototype. We formulated in our work the basis for the development of a tool that would generate a scenario prototype from text documents. To assess the realism of the goal we examined existing solutions, the experience of which we can adopt in the development of our tool. We present the current results of the work and the next prototype solution – the storyboard generator, as well as plans for further development. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
scenario prototype |
ru_RU |
dc.subject |
IDN |
ru_RU |
dc.subject |
interactive storytelling prototyping |
ru_RU |
dc.subject |
interactive storyboard |
ru_RU |
dc.subject |
storyboard generation |
ru_RU |
dc.subject |
formalized text |
ru_RU |
dc.subject |
NLP |
ru_RU |
dc.subject |
serious games |
ru_RU |
dc.subject |
game documentation |
ru_RU |
dc.subject |
game prototype |
ru_RU |
dc.subject |
game development |
ru_RU |
dc.subject |
computer games |
ru_RU |
dc.subject |
video games |
ru_RU |
dc.title |
Development of a video games scenario prototype visualization generating component |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|