Form of presentation | Articles in international journals and collections |
Year of publication | 2020 |
Язык | английский |
|
Bedrin Oleg Aleksandrovich, author
Kugurakova Vlada Vladimirovna, author
Sakhibgareeva Gulnara Faritovna, author
|
Bibliographic description in the original language |
Sahibgareeva, G., Bedrin, O., & Kugurakova, V. Visualization Component for the Scenario Prototype Generator as a Video Game Development Tool // CEUR. Proceedings of the 22nd Conference on Scientific Services & Internet (SSI-2020). – 2020. – V.2784. – pp.267-282. |
Annotation |
This work belongs to the field of development and research of video games. In particular, the narrative part of video games is considered. The paper examines the existing practices of designing, developing and testing interactive storytelling of video games. The paper suggests a tool that automates these pro- cesses is proposed. The practice of developing a scenario prototype is de- scribed. Its effectiveness in development has been proven. The implications of the introduction of practice in the development of the narrative of video games are analyzed. The paper gives an analysis of relevant reference tools. Ex- isting text-based visualization tools are analyzed. The paper forms the vision of the tool and shows its development progress. Describes the implementation of the storyboard visualization component. The paper proves the effectiveness of the development and sets plans for the future. In the future, work will continue to develop and expand the functionality of the script prototype generation tool. |
Keywords |
Video Game Development, Interactive Storytelling, Scenario Proto- type, Narrative Design, Screenwriting, Game Documentation, Storyboard Gen- eration, Interactive Storyboard |
The name of the journal |
CEUR Workshop Proceedings
|
URL |
http://ceur-ws.org/Vol-2784/rpaper22.pdf |
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=248437&p_lang=2 |
Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Bedrin Oleg Aleksandrovich |
ru_RU |
dc.contributor.author |
Kugurakova Vlada Vladimirovna |
ru_RU |
dc.contributor.author |
Sakhibgareeva Gulnara Faritovna |
ru_RU |
dc.date.accessioned |
2020-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2020-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2020 |
ru_RU |
dc.identifier.citation |
Sahibgareeva, G., Bedrin, O., & Kugurakova, V. Visualization Component for the Scenario Prototype Generator as a Video Game Development Tool // CEUR. Proceedings of the 22nd Conference on Scientific Services & Internet (SSI-2020). – 2020. – V.2784. – pp.267-282. |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=248437&p_lang=2 |
ru_RU |
dc.description.abstract |
CEUR Workshop Proceedings |
ru_RU |
dc.description.abstract |
This work belongs to the field of development and research of video games. In particular, the narrative part of video games is considered. The paper examines the existing practices of designing, developing and testing interactive storytelling of video games. The paper suggests a tool that automates these pro- cesses is proposed. The practice of developing a scenario prototype is de- scribed. Its effectiveness in development has been proven. The implications of the introduction of practice in the development of the narrative of video games are analyzed. The paper gives an analysis of relevant reference tools. Ex- isting text-based visualization tools are analyzed. The paper forms the vision of the tool and shows its development progress. Describes the implementation of the storyboard visualization component. The paper proves the effectiveness of the development and sets plans for the future. In the future, work will continue to develop and expand the functionality of the script prototype generation tool. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
Video Game Development |
ru_RU |
dc.subject |
Interactive Storytelling |
ru_RU |
dc.subject |
Scenario Proto- type |
ru_RU |
dc.subject |
Narrative Design |
ru_RU |
dc.subject |
Screenwriting |
ru_RU |
dc.subject |
Game Documentation |
ru_RU |
dc.subject |
Storyboard Gen- eration |
ru_RU |
dc.subject |
Interactive Storyboard |
ru_RU |
dc.title |
Visualization Component for the Scenario Prototype Generator as a Video Game Development Tool |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|