Form of presentation | Articles in international journals and collections |
Year of publication | 2020 |
Язык | русский |
|
Valeev Agzam Abrarovich, author
Danilova Olga Aleksandrovna, author
Sitdikova Farida Bizyanovna, author
Usmanov Timur Ravilevich, author
|
Bibliographic description in the original language |
POTENTIAL OF COMPUTER GAMES IN SECOND LANGUAGE LEARNING. Farida Sitdikova, Timur Usmanov, Olga Danilova, Irina Nalimova, Agzam Valeev // INTED2020 Proceedings - 2020, pp.5028-5035 |
Annotation |
INTED2020 Proceedings |
Keywords |
second language learning, computer games, educational computer games, increasing motivation, development of language skills |
The name of the journal |
INTED2020 Proceedings
|
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=226187&p_lang=2 |
Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Valeev Agzam Abrarovich |
ru_RU |
dc.contributor.author |
Danilova Olga Aleksandrovna |
ru_RU |
dc.contributor.author |
Sitdikova Farida Bizyanovna |
ru_RU |
dc.contributor.author |
Usmanov Timur Ravilevich |
ru_RU |
dc.date.accessioned |
2020-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2020-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2020 |
ru_RU |
dc.identifier.citation |
POTENTIAL OF COMPUTER GAMES IN SECOND LANGUAGE LEARNING. Farida Sitdikova, Timur Usmanov, Olga Danilova, Irina Nalimova, Agzam Valeev // INTED2020 Proceedings - 2020, pp.5028-5035 |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=226187&p_lang=2 |
ru_RU |
dc.description.abstract |
INTED2020 Proceedings |
ru_RU |
dc.description.abstract |
Many authors come to the conclusion that in the 21st century the second language training process has to take into consideration the needs of the young 'digital' generation and become more technology-oriented. The article considers different aspects of using computer games in teaching and learning foreign languages. The aim of this article is to consider the impact of computer games as a tool for second language learning and increasing students' motivation and also to verify in practice the positive role of computer games for development of second language skills. The article includes the survey of related works considering commercial CGs and their learning potential. According to these works, computer games can have positive influence on the development of attention and cognitive abilities which has been proven by the series of experiments. There are also a lot of data of foreign and domestic researchers confirming the improvement of language skills with the help of CGs. The data of our research confirm the hypothesis that certain kinds of computer games can have positive impact on the development of foreign language skills. The article also reviews the most popular computer games in the field of foreign languages teaching. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
second language learning |
ru_RU |
dc.subject |
computer games |
ru_RU |
dc.subject |
educational computer games |
ru_RU |
dc.subject |
increasing motivation |
ru_RU |
dc.subject |
development of language skills |
ru_RU |
dc.title |
POTENTIAL OF COMPUTER GAMES IN SECOND LANGUAGE LEARNING |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|