Form of presentation | Articles in international journals and collections |
Year of publication | 2019 |
Язык | английский |
|
Lavrenov Roman Olegovich, author
Magid Evgeniy Arkadevich, author
Sagitov Artur Gazizovich, author
|
|
Su Kuo-Lan , author
Svinin Mikhail , author
|
|
Denisov Evgeniy Valerevich, author
|
Bibliographic description in the original language |
Denisov E. DCEGen: Dense Clutter Environment Generation Tool for Autonomous 3D Exploration and Coverage Algorithms Testing / Sagitov A., Lavrenov R., Su K.-L., Svinin M., Magid E. // Lecture Notes in Computer Science. - 2019. - Vol. 11659. - p. 216-225. |
Annotation |
Autonomous exploration and coverage in 3D environments recently has became a rapidly developing research field. Emerging 3D reconstruction methods, designed specifically for exploration and coverage, allows capturing an environment in a greater details. However, not much work addresses certain difficulties inherent to dense clutter environments. We observed those difficulties and made an attempt that seeks to expand the applicability of such methods to more demanding scenarios. Automating the process of testing and evaluation by designing a dense clutter environment generation algorithm (DCEGen) allows us to measure comparative performance of available algorithms. We focus on path-planning algorithms used in an unmanned ground vehicles. The algorithm was implemented and verified using Gazebo simulator. |
Keywords |
Mobile robot, Gazebo simulation, ROS, Dense clutter environment, 3D environment, reconstruction, Autonomous exploration and coverage algorithm, Next-best-view, |
The name of the journal |
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
|
URL |
https://link.springer.com/chapter/10.1007/978-3-030-26118-4_21 |
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=209119&p_lang=2 |
Resource files | |
|
Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Lavrenov Roman Olegovich |
ru_RU |
dc.contributor.author |
Magid Evgeniy Arkadevich |
ru_RU |
dc.contributor.author |
Sagitov Artur Gazizovich |
ru_RU |
dc.contributor.author |
Su Kuo-Lan |
ru_RU |
dc.contributor.author |
Svinin Mikhail |
ru_RU |
dc.contributor.author |
Denisov Evgeniy Valerevich |
ru_RU |
dc.date.accessioned |
2019-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2019-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2019 |
ru_RU |
dc.identifier.citation |
Denisov E. DCEGen: Dense Clutter Environment Generation Tool for Autonomous 3D Exploration and Coverage Algorithms Testing / Sagitov A., Lavrenov R., Su K.-L., Svinin M., Magid E. // Lecture Notes in Computer Science. - 2019. - Vol. 11659. - p. 216-225. |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=209119&p_lang=2 |
ru_RU |
dc.description.abstract |
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
ru_RU |
dc.description.abstract |
Autonomous exploration and coverage in 3D environments recently has became a rapidly developing research field. Emerging 3D reconstruction methods, designed specifically for exploration and coverage, allows capturing an environment in a greater details. However, not much work addresses certain difficulties inherent to dense clutter environments. We observed those difficulties and made an attempt that seeks to expand the applicability of such methods to more demanding scenarios. Automating the process of testing and evaluation by designing a dense clutter environment generation algorithm (DCEGen) allows us to measure comparative performance of available algorithms. We focus on path-planning algorithms used in an unmanned ground vehicles. The algorithm was implemented and verified using Gazebo simulator. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
Mobile robot |
ru_RU |
dc.subject |
Gazebo simulation |
ru_RU |
dc.subject |
ROS |
ru_RU |
dc.subject |
Dense clutter environment |
ru_RU |
dc.subject |
3D environment |
ru_RU |
dc.subject |
reconstruction |
ru_RU |
dc.subject |
Autonomous exploration and coverage algorithm |
ru_RU |
dc.subject |
Next-best-view |
ru_RU |
dc.subject |
|
ru_RU |
dc.title |
DCEGen: Dense clutter environment generation tool for autonomous 3D exploration and coverage algorithms testing |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|