Form of presentation | Articles in international journals and collections |
Year of publication | 2018 |
Язык | английский |
|
Anisimova Tatyana Ivanovna, author
Sabirova Fayruza Musovna, author
Shatunova Olga Vasilevna, author
|
|
Kalimullina Olga , author
|
Bibliographic description in the original language |
STEAM as an Innovative Educational Technology / O. Shatunova, T. Anisimova, F. Sabirova, O. Kalimullina // Journal of Social Studies Education Research. – 2019. – Vol. 10, No. 2. – P. 131-144. – EDN HFNERG. |
Annotation |
The purpose of this work is to develop a model for the construction of STEAM-education, which is based on project training in the so-called «creative spaces«. «Creative spaces« are integration areas of schoolchildren, students and graduate students working in the format of joint work on projects initiated by various structures of a society and business. The authors of the article analyzed the experience of different countries in the implementation of STEM and STEAM-education and identified the effective ways of structuring technical disciplines, art and creative activity into a single integration program. During 2017-2018 years within the framework of informal and non-formal education, an experimental work was carried out with 32 schoolchildren and 34 students, aimed at determining the level of the development of such competences as: the ability to manage projects and processes, system thinking, the ability to art creativity, the ability to work within the teams, groups and individuals, the ability to work in a regime of high uncertainty and a rapid change in the conditions of tasks. Analysis of the results of experimental work has shown that the use of «creative spaces« for the implementation of project activities of schoolchildren and students, the inclusion of the category «art« in its content allows students to form skills and competencies necessary for the Industry 4.0. |
Keywords |
STEM, STEAM, ART, CREATIVE ABILITIES, INFORMAL AND NONFORMAL, TRAINING, PROJECT TRAINING, INDUSTRY 4.0 |
The name of the journal |
Journal of Social Studies Education Research
|
URL |
http://jsser.org/index.php/jsser/article/view/916/372 |
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=195565&p_lang=2 |
Resource files | |
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Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Anisimova Tatyana Ivanovna |
ru_RU |
dc.contributor.author |
Sabirova Fayruza Musovna |
ru_RU |
dc.contributor.author |
Shatunova Olga Vasilevna |
ru_RU |
dc.contributor.author |
Kalimullina Olga |
ru_RU |
dc.date.accessioned |
2018-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2018-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2018 |
ru_RU |
dc.identifier.citation |
STEAM as an Innovative Educational Technology / O. Shatunova, T. Anisimova, F. Sabirova, O. Kalimullina // Journal of Social Studies Education Research. – 2019. – Vol. 10, No. 2. – P. 131-144. – EDN HFNERG. |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=195565&p_lang=2 |
ru_RU |
dc.description.abstract |
Journal of Social Studies Education Research |
ru_RU |
dc.description.abstract |
The purpose of this work is to develop a model for the construction of STEAM-education, which is based on project training in the so-called «creative spaces«. «Creative spaces« are integration areas of schoolchildren, students and graduate students working in the format of joint work on projects initiated by various structures of a society and business. The authors of the article analyzed the experience of different countries in the implementation of STEM and STEAM-education and identified the effective ways of structuring technical disciplines, art and creative activity into a single integration program. During 2017-2018 years within the framework of informal and non-formal education, an experimental work was carried out with 32 schoolchildren and 34 students, aimed at determining the level of the development of such competences as: the ability to manage projects and processes, system thinking, the ability to art creativity, the ability to work within the teams, groups and individuals, the ability to work in a regime of high uncertainty and a rapid change in the conditions of tasks. Analysis of the results of experimental work has shown that the use of «creative spaces« for the implementation of project activities of schoolchildren and students, the inclusion of the category «art« in its content allows students to form skills and competencies necessary for the Industry 4.0. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
STEM |
ru_RU |
dc.subject |
STEAM |
ru_RU |
dc.subject |
ART |
ru_RU |
dc.subject |
CREATIVE ABILITIES |
ru_RU |
dc.subject |
INFORMAL AND NONFORMAL |
ru_RU |
dc.subject |
TRAINING |
ru_RU |
dc.subject |
PROJECT TRAINING |
ru_RU |
dc.subject |
INDUSTRY 4.0 |
ru_RU |
dc.title |
STEAM-Education as Innovative Technology for Industry 4.0 |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|