Form of presentation | Articles in international journals and collections |
Year of publication | 2015 |
Язык | английский |
|
Kugurakova Vlada Vladimirovna, author
Nigmatullina Daniya Fanilevna, author
Talanov Maksim Olegovich, author
|
Bibliographic description in the original language |
D Nigmatullina, V Kugurakova, M Talanov. Highly Realistic Facial Expressions of Anthropomorphic Social Agent as a Factor in Solving the 'Uncanny Valley' Problem // World Academy of Science, Engineering and Technology, International Journal of Computer and Information Engineering. 2015. - Vol. 2, № 12. |
Annotation |
We present a methodology and our plans of anthropomorphic social agent visualization. That includes the creation of the three-dimensional model of the virtual companion's head and its facial expressions. Talking Head is a cross-disciplinary project of developing the human-machine interface with cognitive functions. During the creation of a realistic humanoid robot or a character, there might be the« uncanny valley« problem. We think about this phenomenon and its possible causes. We are going to overcome the “uncanny valley” by increasing of realism. This article discusses issues that should consider when creating highly realistic characters (particularly the head), its facial expressions and speech visualization. |
Keywords |
anthropomorphic social agent, Uncanny Valley, facial expression |
The name of the journal |
WORLD ACADEMY OF SCIENCE
|
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=179696&p_lang=2 |
Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Kugurakova Vlada Vladimirovna |
ru_RU |
dc.contributor.author |
Nigmatullina Daniya Fanilevna |
ru_RU |
dc.contributor.author |
Talanov Maksim Olegovich |
ru_RU |
dc.date.accessioned |
2015-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2015-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2015 |
ru_RU |
dc.identifier.citation |
D Nigmatullina, V Kugurakova, M Talanov. Highly Realistic Facial Expressions of Anthropomorphic Social Agent as a Factor in Solving the 'Uncanny Valley' Problem // World Academy of Science, Engineering and Technology, International Journal of Computer and Information Engineering. 2015. - Vol. 2, № 12. |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=179696&p_lang=2 |
ru_RU |
dc.description.abstract |
WORLD ACADEMY OF SCIENCE |
ru_RU |
dc.description.abstract |
We present a methodology and our plans of anthropomorphic social agent visualization. That includes the creation of the three-dimensional model of the virtual companion's head and its facial expressions. Talking Head is a cross-disciplinary project of developing the human-machine interface with cognitive functions. During the creation of a realistic humanoid robot or a character, there might be the« uncanny valley« problem. We think about this phenomenon and its possible causes. We are going to overcome the “uncanny valley” by increasing of realism. This article discusses issues that should consider when creating highly realistic characters (particularly the head), its facial expressions and speech visualization. |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
anthropomorphic social agent |
ru_RU |
dc.subject |
Uncanny Valley |
ru_RU |
dc.subject |
facial expression |
ru_RU |
dc.title |
Highly Realistic Facial Expressions of Anthropomorphic Social Agent as a Factor in Solving the 'Uncanny Valley' Problem |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|