Form of presentation | Articles in international journals and collections |
Year of publication | 2017 |
Язык | английский |
|
Gaysin Ruslan Rinadovich, author
Kugurakova Vlada Vladimirovna, author
Civilskiy Ilya Vladimirovich, author
|
Bibliographic description in the original language |
Tsivilskiy Ilya Vladimirovich, Gaisin Ruslan Rinadovich, Kugurakova Vlada Vladimirovna. Hybrid Shader For Simultaneous Edge Detection And Ambient Shading // Quid-Investigacion Ciencia Y Tecnologia. - 2017. - Vol., Is.28. - P.345-351. |
Annotation |
In this work we present a novel post-processing effect that can be applicable for both edge detection visualization and for emulation of ambient shading. Unlike different classic shaders suitable for these tasks, our effect has single shader code and does both the effects simultaneously: with a certain settings, the same codebase works as the edge detector or an ambient occlusion effect or as both of them at the same time, that is why the shader is useful for rendering of industrial design, architectural works and engineering. The algorithm uses only depth texture without screenspace normal texture and without additional noise texture that is a key component of a rendering pipeline of most of known screenspace ambient occlusion algorithms. The shader consist of 2 stages: standard render pass (that produces scene texture with no lights and shadows) + contours extraction and (or) ambient occlusion pass. Presented algorithm is relatively simpler in number of operations, being more amenab |
Keywords |
line extraction, ambient occlusion, shading, silhouette, post-processing |
The name of the journal |
QUID-INVESTIGACION CIENCIA Y TECNOLOGIA
|
URL |
http://revistas.proeditio.com/iush/quid/article/view/1789 |
Please use this ID to quote from or refer to the card |
https://repository.kpfu.ru/eng/?p_id=169263&p_lang=2 |
Full metadata record |
Field DC |
Value |
Language |
dc.contributor.author |
Gaysin Ruslan Rinadovich |
ru_RU |
dc.contributor.author |
Kugurakova Vlada Vladimirovna |
ru_RU |
dc.contributor.author |
Civilskiy Ilya Vladimirovich |
ru_RU |
dc.date.accessioned |
2017-01-01T00:00:00Z |
ru_RU |
dc.date.available |
2017-01-01T00:00:00Z |
ru_RU |
dc.date.issued |
2017 |
ru_RU |
dc.identifier.citation |
Tsivilskiy Ilya Vladimirovich, Gaisin Ruslan Rinadovich, Kugurakova Vlada Vladimirovna. Hybrid Shader For Simultaneous Edge Detection And Ambient Shading // Quid-Investigacion Ciencia Y Tecnologia. - 2017. - Vol., Is.28. - P.345-351. |
ru_RU |
dc.identifier.uri |
https://repository.kpfu.ru/eng/?p_id=169263&p_lang=2 |
ru_RU |
dc.description.abstract |
QUID-INVESTIGACION CIENCIA Y TECNOLOGIA |
ru_RU |
dc.description.abstract |
In this work we present a novel post-processing effect that can be applicable for both edge detection visualization and for emulation of ambient shading. Unlike different classic shaders suitable for these tasks, our effect has single shader code and does both the effects simultaneously: with a certain settings, the same codebase works as the edge detector or an ambient occlusion effect or as both of them at the same time, that is why the shader is useful for rendering of industrial design, architectural works and engineering. The algorithm uses only depth texture without screenspace normal texture and without additional noise texture that is a key component of a rendering pipeline of most of known screenspace ambient occlusion algorithms. The shader consist of 2 stages: standard render pass (that produces scene texture with no lights and shadows) + contours extraction and (or) ambient occlusion pass. Presented algorithm is relatively simpler in number of operations, being more amenab |
ru_RU |
dc.language.iso |
ru |
ru_RU |
dc.subject |
line extraction |
ru_RU |
dc.subject |
ambient occlusion |
ru_RU |
dc.subject |
shading |
ru_RU |
dc.subject |
silhouette |
ru_RU |
dc.subject |
post-processing |
ru_RU |
dc.title |
Hybrid Shader For Simultaneous Edge Detection And Ambient Shading |
ru_RU |
dc.type |
Articles in international journals and collections |
ru_RU |
|